
For whatever reason though, even on some good systems, the highest settings will slow things down to a near-unplayable state. Shipping ore, for example, requires a massive hold that beginning ships do not have, but missions for delivering this rocky substance are still given.ĭespite being a standalone expansion of a game that's a few years old, Terran Conflict still looks really good. When you start, many of the missions are simply not possible to complete, either with incredibly hard time restrictions or your ship lacking the necessary equipment to complete them. Now that would be less of a problem if the missions were fun. In Terran Conflict, however, those ships with missions for you are noticeably highlighted on your sector map, even if they're docked at a station, meaning you can simple open up a channel with them and take the job without any hassle. Before, you were forced to go to a station and manually search for missions by talking to people docked at the station, hoping that one would show up eventually for you to take. Terran Conflict has made finding missions of all kinds much, much easier than previous X games. There are also missions for you to embark on. The scope is pretty impressive, but it's not going to appeal to everyone. If you notice a station that produces energy, and a station that produces weaponry close together, but no other stations to fill the gap (using the energy to make equipment that then goes into the weaponry, for example), you can bring in your own station to fill in that gap, making you a tidy profit. Essentially, you can set yourself up as part of the economic system. If you take the time to earn the cash, you can actually purchase the stations that produce and sell equipment and materials throughout the galaxy. However, it's also dynamic, meaning if you continue this long enough, prices will fluctuate. Of course, you have the standard economy of buying low and selling high. The other portion of the game, the ability to trade, is probably one of the most fleshed-out economic simulators in any space-sim. Alternatively, if your ship is too slow you can also be facing some of the dullest combat imaginable, with your enemy simply pacing back and forth across you as you struggle to get a few shots in.


Terran Conflict shows what some truly epic space battles can be: frigates hundreds of times the size of your ship fire lasers around swarms of small ships buzzing around as you struggle to avoid fire, both of your allies and your enemies. The gameplay of Terran Conflict is divided between two portions: combat and trade. There are still keyboard shortcuts, but now it's not a matter of memorizing everything from 'Match enemy speed' to 'Display best trades in sector'. Now things are no longer arbitrarily mapped to keyboard buttons, they're now accessible from a easy-to-access menu.
#X3 terran conflict screenshots series
The first thing that anyone accustomed to the series will notice is the completely revamped interface and controls. Terran Conflict attempts to solve a lot of the problems that have plagued the series.

On the other hand, it's maddeningly obtuse and user-unfriendly, with a user interface that'll make you want to quit just by viewing it, and gameplay that fades into 'dull' category often, especially when you don't know what you're doing.
#X3 terran conflict screenshots simulator
On one hand, it's an incredibly intricate space simulator that'll eat up days of time. The X series is one that will polarize a lot of gamers.
